How to play -
2008
Main changes since 2007
- Scoring. The first 5 positions score differently than
last year. For drivers, there used to be a 4 point difference
per position from 1st to 16th. Now 1st=140pts, 2nd=116pts,
3rd=96pts, 4th=80pts, 5th=68pts, 6th=60pts... and then down
in 4's to 16th position.
- Leagues can have up to 50 players (up from 16).
- Bonus drivers can now be shared within the same league.
- You now have to select two Bonus driver's (one from two
groups). Scoring is the same as last year.
- After the Friday night deadline has passed for accepting
your selections, the Bonus Drivers will be randomly changed
to another pair of drivers. You may change them back to
your original selections before the next deadline.
- Driver, constructor, and engine values have risen again,
meaning that players will have to pick more lower valued
drivers, constructors and engines. Another change here
is that after the 2nd race of the season (and before the
official scoring starts), some drivers, constructors and
engines will have their values lowered. This is to allow
us to make adjustments for those that don't appear to be
doing as well as we initially thought. A further revision may be made after the British G.P. in July. Be aware of this!
Playing
- The official F1 Challenge season starts from race 3 (Bahrain
- 6th April 2008), however, leagues can be created at a
later stage. Late created leagues will have the following
race as a practice race, with that leagues official scoring
starting at the race after that. This is to give new leagues
time to get other players to join it. To create a league,
please click here.
- Each player forms a team comprising of 4 main drivers,
a constructor, an engine, and two bonus drivers. Each of
these elements can be changed throughout the season. Each
element (excluding the bonus drivers) has a value. The combined
value of those elements must be 100 or less.
- Each player will be given a bonus circuit by the system.
This cannot be changed. Any points that the player scores
will be doubled when that circuit is raced at.
- Each player will play in a league of up to 50 players.
A league can be created for an individual person, or a group
of people to form a competition (such as a sweepstake).
- A deadline of 23.59 UK time on the Friday before a race
is when any changes to a team must be made to be accepted
for the forthcoming race. No changes can be made during
a 60 minute window after this deadline. After this period,
players can log-in to make changes to their team, but these
changes will be for the race AFTER the forthcoming one.
- The values of the drivers, constructors and engines will
in the most part stay the same, however after race 2 of the season, a small revision of the values will take place. A minor revision may take place after the the British G.P. in July.
- A player's "team" will be saved for subsequent
races, but the player can modify their team prior to the
deadline if they wish.
Scoring
| Finishing position (as recorded on http://www.formula1.com)
| 140pts |
116pts |
96pts |
80pts |
68pts |
60pts |
56pts |
52pts |
48pts |
44pts |
40pts |
 |
| 36pts |
32pts |
28pts |
24pts |
20pts |
No
Points |
Final points paying position: 16th |
Collect 50% of their drivers
"finishing position score".
Example: McLaren drivers finish 2nd and 3rd.
2nd = 116 pts, 3rd = 96pts. Total: 212pts. 50%
= 106pts |
Collect 25% of their drivers
"finishing position score".
Example: Toyota drivers finish 4th and 5th.
4th = 80pts, 5th = 68 pts. Total: 148 pts. 25%
= 37 pts |
| Each of your two Bonus Driver's will score
five points for each place that they gain from the place
they are classified as starting the race in. No
points will be lost if the driver's lose places. The driver's
will also score five points if they finish in the same
place that they started. Points available: 0 - 205 (between
both driver's). |
| When F1 drivers race at your given Bonus
Circuit, ALL points will be doubled. |
Example... A players team for a race maybe:
Kovalainen (finishes 2nd) : 116pts
Hamilton (finishes 3rd) : 96pts
Webber (finishes 10th) : 44pts
Button (finishes 11th) : 40 pts
McLaren Constructor (finishes 2nd & 3rd) : 106pts
Toyota Engine (finishes 4th & 5th) : 37 pts
Bonus Driver 1: Webber (gained 4 places): 20 pts
Bonus Driver 2: Sato (gained 6 places): 30 pts
Total: 489 pts
This point scoring system is used to prevent fractional points
for the constructor and engine scores and thus keeps the scoreboard
neater. All points are subject to post-race penalties, changes
to finishing positions, and appeals. This means scores could
get altered at a later date.
Race classification
In general, all race statistics will be taken from the Race
Archive "Race" section on http://www.formula1.com
(the official F1 site). However, if any cars are missing from
it (due to disqualifications or teams quitting Formula 1 mid-season),
then they will be added to the bottom of the official results
in the same finishing order as the last race that they competed
in. The reason all cars need to be included is because points
are available to 16th position.
If a driver is disqualified during a race, or after the race
has finished, then their finishing position maybe different
to the FIA classification. The FIA tends to record them in
a non-consistant way... sometimes above retirements if they
had finished the race, or by the number of laps they had completed
when they withdrew. However, on the F1 Challenge, if a driver
is disqualified, then that driver will be placed below the
first driver to retire (or last place if there are no retirements),
but above any cars that did not start the race. If more than
one driver is disqualified, then they will be listed in the
order that they started the race.
Classification Priority:
Drivers finishing race > Retirements > Disqualifications
> Drivers not starting the race.
If any driver is to lose points from PREVIOUS races due to
unsportsman-like behaviour, then any player that selected
that driver during that period WILL NOT lose any points on
the F1 Challenge. However, this rule will not apply if a driver
is to lose points for having had an illegal car in a PREVIOUS
race. Should this happen, that driver would be disqualified
for the races in question and the results would be amended.
F1 Challenge reserves the right to the final say in any dispute.
Starting positions will also be taken as the FIA has recorded
them on the same "Race" page as above (under the
"Grid" column). This sometimes means that a driver
started the race in a different position to what he qualified
in on Saturday afternoon. This could be because, for example,
the team changing the engine and therefore suffering a ten-place
grid penalty. Starting positions are important for the "Bonus
Driver" score. Pole Position will be taken as
the car that is classified "1" under the "Grid"
column.
Further Rules
- If a real F1 team makes a permanent driver change, the
system will change every player's team where that driver
was picked, to the replacement driver's name. This also
applies even if the original driver is now driving for another
team. The replacement driver will inherit the old driver's
value and any points that they had scored.
- If a selected driver is sick or injured, the player will
have whoever the real F1 team replaces him with, until the
original driver returns. The replacement driver will assume
the same value as the original driver. The system will not
replace the driver's name in this situation.
- Should a selected driver not take part at all during the
weekend, and a replacement is not found then the driver
would be classified as finishing the race last (subject
to issues involving other drivers).
- Each player's selections will remain anonymous to the
other players until after the 23.59 Friday deadline from
which time everyone (including people from other leagues)
will be able to see each others selections.
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